AI Insights · Timothy · April 2021
Latin America's Top Dance Games on iOS in Q1 2021
A performance overview of the top dance games on the iOS platform in Latin America for the first quarter of 2021, presented by Sensor Tower.
The first quarter of 2021 showed varying performance trends among the top dance games on the iOS platform in Latin America. Sensor Tower provides detailed insights into the digital market, and here's a snapshot of how these games fared.
Just Dance Now, published by Ubisoft, saw a fluctuating trend in weekly active users, starting at approximately 28K and dipping to around 19K before rising back to 21K by the end of March. Downloads for the game also experienced a decline from approximately 13K to around 7.6K, with a spike back up to nearly 9.6K in the final week of March.
Coco Play's Dance Clash: Ballet vs Hip Hop revealed a similar pattern with its active user base starting at around 10K and then slightly decreasing to 8.7K. The game's downloads dipped from around 1.3K in the last week of December to around 400 in late February before recovering to 1.1K by the end of March.
Another Coco Play title, Ice Skating Ballerina, had a revenue trend that peaked at $138 in early January and then dropped to as low as $66 in early March. Weekly active users decreased from 1.4K to under 1K and then saw a slight increase to approximately 1.3K. Downloads showed a decline from 653 to 317 and then rose to 666 by the end of March.
Coco Play's Acrobat Star Show had its revenue fluctuate, peaking at $107 in the first week of January and then falling to $41 by late March. The weekly active users saw a decline from 2.9K to 1.6K, with a notable increase to around 2.4K in the last week of March. Downloads showed a similar trend, decreasing initially from 1.2K to 221 and then jumping to over 1K at the quarter's end.
Lastly, Hip Hop Battle - Girls vs Boys experienced a revenue drop from $46 to $10 in early March before stabilizing at $11. The game's downloads decreased from 423 to 189 and then took a leap to 777 in late March. Weekly active users showed a downward trend from 2.8K to 2.2K, yet ended the quarter with an increase to nearly 2.9K.
For more insights into app performance and the mobile ecosystem, Sensor Tower's comprehensive data provides a deeper dive into the trends and numbers defining the digital market landscape.